26th July 2018 Naming Day Class assignment - Monologue for Acting for Animation (Photo by Volodymyr Hryshchenko on Unsplash)
24th June 2019 Cyber Solstice Design Document Cyber Solstice was the second mobile game project to come out of EverFire Studios. This document was a guide containing information regarding narrative story background, characters (PC’s and NPC’s), and general reference material. (Photo by Enrico-Mantegazza on Unsplash)
24th June 2019 The Power In Words “The Power in Words” was developed for the Middle Mind Project (Chicago) over the course of 2009. The script is a thematic adaptation of Edgar Alan Poe's “angelic colloquies” written between 1841 and 1849. (Photo by Volodymyr Hryshchenko on Unsplash)
19th December 2019 Astroneer Narrative Proposal Narrative design proposal created for System Era Softwerks' game Astroneer (Photo by Alex Padurariu on Unsplash)
21st July 2020 Game Design Document: Manifest Way (part 1 of 2) Manifest Way was a game design proposal submitted as part of the application for the Staff Writer position at Razor Edge Games. Applicants were given 1 week to design and document a new game completely from scratch. Manifest Way is a game of tactical magical combat set against the backdrop of two warring kingdoms. This document details the history of the world as well as the philosophies behind the two competing schools of magic. (Photo by Enrico-Mantegazza on Unsplash)
21st July 2020 Game Design Document: Manifest Way (part 2 of 2) Manifest Way was a game design proposal submitted as part of the application for the Staff Writer position at Razor Edge Games. Applicants were given 1 week to design and document a new game completely from scratch. Manifest Way is a game of tactical magical combat set against the backdrop of two warring kingdoms. This document presents more detailed information about the game mechanics and their application in the world. (Photo by Enrico-Mantegazza on Unsplash)
4th January 2022 Character Design Created as part of the class, "Video Game Writing, Part 1" (Gotham Writers Workshop), this assignment drew from an existing game, "The Merchants of Kaidan." The goal was to create two new characters, develop their backstory and motivations, and stay true to the gameplay of the original.
4th January 2022 Game pitch: Patriots and Traders Created as part of the class, "Video Game Writing, Part 1" (Gotham Writers Workshop), this was a follow-up to the "Character Design" assignment. Here, the goal was to outline a plot for each of the characters and to describe associated gameplay. (Photo by Alex Padurariu on Unsplash)
9th January 2022 Dialogue Samples A series of dialogue examples drawn from various projects. (Photo by Volodymyr Hryshchenko on Unsplash)
10th January 2022 Character Bios A collection of character bios from various projects. (Photo by Bady Abbas on Unsplash)